Rare card
Tessellation (computer graphics)
- Value
- 50 W
- Attack
- 718
- Defence
- 575
- Players
- 0
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11.
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